//==============================================================================
// Hero Norse_anim.txt
//==============================================================================

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
				set hotspot
				{
					version
         		{
						Visual infantry chief_walka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.50 true   
//-- end auto generated section
						Connect FRONTABDOMEN heroglow hotspot
         		
         	}
         }
   	}
	}
}


//==============================================================================
anim Idle
{
   SetSelector
   {
				set hotspot
				{
					version
         		{
						Visual infantry chief_idlea
						Connect FRONTABDOMEN heroglow hotspot
         	
         	}
         }
   	}
	}
}

//==============================================================================
anim Bored
{
   SetSelector
   {
				set hotspot
				{
					version
					{
						Visual Infantry Chief_Boreda
						Connect FRONTABDOMEN heroglow hotspot
         	}
         }
   	}
	}
}

//==============================================================================
anim Attack
{
   SetSelector 
   {
		set hotspot
		{
			version
			{
				Visual Infantry Chief_Attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.44 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.36 false SwordSwing checkVisible 
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}

/*
//==============================================================================
anim whirlwindAttack
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
				Visual Infantry Chief_CastA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.60 true   
               tag GenericSound 0.60 true   
               tag SpecificSoundSet 0.11 false ArkantosSpecial checkVisible 
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}
*/

//==============================================================================
anim build
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
				Visual Infantry Chief_CastA
//-- auto generated by the bang animation tool
//-- do not hand edit these values 
               tag GenericSound 0.60 true   
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim whirlwindAttack
{
   SetSelector 
   {
		set hotspot
		{
			version
			{
				Visual Infantry Chief_Attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.44 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.36 false SwordSwing checkVisible 
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Infantry Chief_deatha
                                Connect TopOfHead Blood hotspot
			}
		}
	}
}